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Publications from 2023

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Introducing the Single Player Offline Game Corpus (SPOC): A corpus of seven registers from digital role-playing games, Daniel Dixon

Publications from 2022

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Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis, Daniel Dixon, Tülay O. Dixon, and Eric Jordan

Publications from 2021

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L2 Gamers’ Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments, Daniel Dixon and MaryAnn Christison

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A Meta-Analysis of Hybrid Language Instruction and Call for Future Research, Tülay O. Dixon, MaryAnn Christison, Daniel Dixon, and Adrian S. Palmer

Publications from 2018

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The Usefulness of Massive Multiplayer Online Role Playing Games (MMORPGs) as Tools for Promoting Second Language Acquisition, Daniel Dixon and MaryAnn Christison

Publications from 2014

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Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies, Daniel Dixon