Publications from 2023
Introducing the Single Player Offline Game Corpus (SPOC): A corpus of seven registers from digital role-playing games, Daniel Dixon
Publications from 2022
The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics, Daniel Dixon
Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis, Daniel Dixon, Tülay O. Dixon, and Eric Jordan
Publications from 2021
L2 Gamers’ Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments, Daniel Dixon and MaryAnn Christison
A Meta-Analysis of Hybrid Language Instruction and Call for Future Research, Tülay O. Dixon, MaryAnn Christison, Daniel Dixon, and Adrian S. Palmer
Publications from 2018
The Usefulness of Massive Multiplayer Online Role Playing Games (MMORPGs) as Tools for Promoting Second Language Acquisition, Daniel Dixon and MaryAnn Christison