Design Strategies for Complex Environments: World-Building Under Performance Constraints in LED Wall Virtual Production
Jahangir, Sajitha
Citations
Abstract
This practice-based research investigates how two gaussian-splat rendering configurations affect real-time performance in LED wall virtual production across three environmental complexity tiers. Configuration A renders a fully gaussian-splatted environment in real time; Configuration B composites a gaussian-splatted foreground against a pre-rendered 2D background plate, offloading background rendering to free GPU resources for foreground detail. Performance data shows that primitive counts remain nearly identical across complexity tiers while Configuration A's GPU render time increases with environmental density, indicating overdraw and alpha-blending cost from overlapping splat geometry, rather than raw geometry count, as a significant bottleneck. Configuration B testing confirms this pattern, recovering close to half of that cost in the two more complex environments tested. The accompanying creative component, a short narrative film titled Alaina, applies these findings across intimate flashback, LED wall wilderness, and handheld vlog visual registers, proposing a practical framework for allocating rendering budget in gaussian-splat-driven virtual production.
Link to the film : https://drive.google.com/drive/folders/1jntDtPtSBhbR9pb4ZfjWfsUrEGcF8IAx?usp=sharing
