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The Nonhuman Lives of Videogames

Kunzelman, Cameron
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Abstract

Videogames are not subjects to be operated on, but rather bodies that humans live both with and inside of. In order to reconcile human existence with this nonhuman life, this thesis looks to evaluate the exact relationships developed between humans and assemblages in order to understand how humans are disciplined to return to games time and time again. The recognition of the nonhuman life of videogames necessitates a rethinking of the word “life,” as well as a reformulation of ethics around the new sets of obligations humans have toward videogames if we begin to recognize them as alive.

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Date
2014-08-12
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Publisher
Research Projects
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Keywords
Nonhumans, Videogames, Game studies, Life
Citation
Kunzelman, Cameron (2014). "The Nonhuman Lives of Videogames." Thesis, Georgia State University. https://doi.org/10.57709/5730859
Embargo Lift Date
2014-06-26
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