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Rethinking Discourse Communities in the Digital Age: The Effects of Streaming on Discourse of Gaming Communities

Beason, Russell
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Abstract

This thesis applies of John Swales’ theory of discourse community (DC) to online streaming sites—a context that creates what this thesis defines as a streamed-discourse community—while examining the context of online streamed discussions, and why they are relevant to rhetorical barriers to digital community building within composition/rhetoric scholarship, especially discourse community research such as Swales' that considers how discourse within a group can create distinct types of communities and social activities.

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2020-12-16
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Keywords
Discourse Community, John Swales, Communities, Rhetoric, online gaming, rhetoric and online gaming
Citation
Beason, Russell. "Rethinking Discourse Communities in the Digital Age: The Effects of Streaming on Discourse of Gaming Communities." Thesis, Georgia State University, 2020. https://doi.org/10.57709/20349145.
Embargo Lift Date
2020-11-30
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