Loading...
Cyborg in the Mirror: Embodiment in Video Games
Judy, Andrea
Judy, Andrea
Citations
Altmetric:
Abstract
The Kinect will be the primary focus of this thesis about the process of embodiment while interacting with video games of a third person perspective. The Kinect serves as a mirror to reflect back a cyborg identity on the screen that the player embodies.
Comments
Description
Date
2013-08-20
Journal Title
Journal ISSN
Volume Title
Publisher
Collections
Files
Research Projects
Organizational Units
Journal Issue
Keywords
Embodiment, Cyborg, Video games, Kinect, Identity, Digital spaces, reflections, mirror, visual rhetoric, mirror/reflection, digital reflections
Citation
Judy, Andrea. "Cyborg in the Mirror: Embodiment in Video Games." Thesis, Georgia State University, 2013. https://doi.org/10.57709/4470286.
Embargo Lift Date
2013-08-20
