Document Type

Article

Publication Date

9-14-2021

Abstract

The goal of this study was to examine how two groups of middle school students’ self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT’s App Inventor, a computational practice that Brennan & Resnick (2012) identified as “reusing and remixing.” Participants included 110 students in a formal computer science education course and 87 students in an afterschool computing club. Data sources included a learner profile survey and participants’ digital artifacts. Correlational analysis, followed by logistic regression analysis, uncovered significant relationships between self-efficacy, goal orientation, and evidence of participants’ code-oriented reusing and remixing their digital artifacts.

Comments

This is an accepted manuscript version of the article accepted for publication in the Journal of Research on Technology in Education 55(6), 986-1002. https://doi.org/10.1080/15391523.2022.2085215.

DOI

https://doi.org/10.1080/15391523.2022.2085215

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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