Publications from 2022


Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis, Daniel Dixon, Tülay O. Dixon, and Eric Jordan

Publications from 2021


L2 Gamers’ Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments, Daniel Dixon and MaryAnn Christison


A Meta-Analysis of Hybrid Language Instruction and Call for Future Research, Tülay O. Dixon, MaryAnn Christison, Daniel Dixon, and Adrian S. Palmer

Publications from 2018


The Usefulness of Massive Multiplayer Online Role Playing Games (MMORPGs) as Tools for Promoting Second Language Acquisition, Daniel Dixon and MaryAnn Christison

Publications from 2014


Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies, Daniel Dixon