Document Type

Article

Publication Date

6-1-2022

Abstract

The present study utilized two theories (the common ingroup identity model; expectation states theory) to examine male players’ intention to play video games with a female player. Consistent with the common ingroup identity model, male participants who were exposed to a pseudo Xbox profile presenting a woman as a stereotypical gamer showed stronger identification with the gamer category compared to those who saw a profile presenting her as a stereotypical female player. These male participants in turn showed stronger intention to play video games with the woman in the Xbox profile. Results also supported expectation states theory, suggesting that viewing the profile which represents a woman as a stereotypical gamer was related to men’s stronger intention to play a competitive rather than a casual video game with her. These results shed light on the positive influence of presenting female video game players with counterstereotypical traits to reduce discrimination against women in gaming.

Comments

This is a pre-copyedited, author-produced version of an article accepted for publication at Computers in Human Behavior. The accepted manuscript is the final draft author manuscript, as accepted for publication, including modifications based on referees’ suggestions, before it has undergone copyediting, typesetting, and proof correction. This is sometimes referred to as the post-print version. The version of record:

Yao, S. X., Ewoldsen, D. R., Ellithorpe, M. E., Van Der Heide, B., & Rhodes, N. (2022, 2022/06/01/). Gamer Girl vs. Girl Gamer: Stereotypical Gamer Traits Increase Men's Play Intention. Computers in Human Behavior, 131, 107217. https://doi.org/https://doi.org/10.1016/j.chb.2022.107217

DOI

https://doi.org/https://doi.org/10.1016/j.chb.2022.107217

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