Date of Award
8-12-2014
Degree Type
Thesis
Degree Name
Master of Arts (MA)
Department
Communication
First Advisor
Alessandra Raengo
Second Advisor
Jennifer Barker
Third Advisor
Greg Smith
Abstract
Videogames are not subjects to be operated on, but rather bodies that humans live both with and inside of. In order to reconcile human existence with this nonhuman life, this thesis looks to evaluate the exact relationships developed between humans and assemblages in order to understand how humans are disciplined to return to games time and time again. The recognition of the nonhuman life of videogames necessitates a rethinking of the word “life,” as well as a reformulation of ethics around the new sets of obligations humans have toward videogames if we begin to recognize them as alive.
DOI
https://doi.org/10.57709/5730859
Recommended Citation
Kunzelman, Cameron, "The Nonhuman Lives of Videogames." Thesis, Georgia State University, 2014.
doi: https://doi.org/10.57709/5730859