Author ORCID Identifier
https://orcid.org/0009-0006-3098-9210
Date of Award
5-12-2023
Degree Type
Dissertation
Degree Name
Doctor of Philosophy (PhD)
Department
Moving Image Studies
First Advisor
Gregory Smith
Second Advisor
Jennifer Barker
Third Advisor
Daniel Reynolds
Fourth Advisor
Ethan Tussey
Abstract
Since the success of the player-led Mass Effect 3 ending controversy, player-led video game controversies have become mainstream sites of industrial and ideological contention between developers, players, and the culture itself. This dissertation focuses on the history of the Mass Effect 3 ending controversy, the game’s specific textual qualities that encouraged player protest, and the negotiations between players and developers in online spaces that persuaded developers to alter the game’s ending based on player demands. Using the Mass Effect 3 as its primary object, this dissertation argues this controversy—as well as subsequent player-led video game controversies—was not simply the result of dissatisfaction with a single plot point or representation in the text or video game community, but the complex negotiation of creative differences between players and developers over the production and control of video game texts and culture. Video games and their controversies are rooted in the medium's intrinsic qualities of interactivity, choice, labor and the need for shared production between developers and players to progress and produce a video game text, which encourages the development of a sense of agency and ownership over the text for both groups. This dissertation argues that video games are not just texts that developers create and that players play, but rather texts produced through the co-creative production practice that Axel Bruns has defined as “produsage”—texts where producers act in dual roles as users while users to also act as producers—that allow players a creative stake in the outcome of a video game text, encourages a sense of agency and ownership, and collapses traditional boundaries between developers and players. Video game controversies naturally arise when players perceive a loss of agency and control over the video game text and attempt to reclaim control over ownership of the text through controversy.
DOI
https://doi.org/10.57709/34116404
Recommended Citation
Pagel, Caren, "An End, Once and for All: Mass Effect 3, Video Game Controversies, and the Fight for Player Agency." Dissertation, Georgia State University, 2023.
doi: https://doi.org/10.57709/34116404
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