Document Type
Article
Publication Date
2014
Abstract
Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the software validated required/targeted training skills and feedback for 10 randomly selected games. Ten healthy school-aged children played to further validate the required/targeted training skills. Results. All but two (muscular and cardiovascular endurance) had excellent agreement in required/targeted training skills, and there was 100% agreement on feedback. Children’s performance in required/targeted training skills (number of unilateral reaches and bilateral reaches, speed, muscular endurance, and cardiovascular endurance) significantly differed between games . Conclusion. EyeToy Play games could be used to train children’s arm function. However, a careful evaluation of the games is needed since performance might not be consistent between players and therapists’ interpretation.
Recommended Citation
Chen, Y., Caldwell, M., Dickerhoof, E., Hall, A., Odakura, B., Morelli, K. M., & Fanchiang, H. Game analysis, validation, and potential application of EyeToy Play and Play 2 to upper-extremity rehabilitation. Rehabilitation Research and Practice.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.
Comments
Originally published in:
Chen, Y., Caldwell, M., Dickerhoof, E., Hall, A., Odakura, B., Morelli, K. M., & Fanchiang, H. Game analysis, validation, and potential application of EyeToy Play and Play 2 to upper-extremity rehabilitation. Rehabilitation Research and Practice. doi: 10.1155/2014/279609